About Me
I (he/him) am an Arizona based programmer and have been programming since around age 7 when I
started creating flash games to upload onto NewGrounds.com. Before that, I was playing online games
like Pirates of the Caribbean Online and Last Chaos.
When I turned 14, I started creating MySpace themes for my friends and family by learning HTML and
CSS. That led me into creating websites for my friends and family's businesses. At age 18, I got
contracted to create a website for a local politician who was running for office at the time.
At age 18, I started to learn C# and how to create games inside of Unity. At that time, I also began
learning PHP and JavaScript to build more interactive websites and applications. During my learning
period, I got the chance to build my first store page for a local bakery company.
In 2019, I enrolled to Bloom Institute of Technology (formerly Lambda School) to study Data Science,
which included Python, predictive analysis, and machine learning. During that time, I was hired as a
team lead which further helped me develop my Python and team building skills.
In March 2024, I graduated from Full Sail University with my BS in Game Development. There, I
learned Unreal Engine, C++ and refined my C# skills as well as Unity.
Skills
Languages
Frameworks & Engines
Databases
Backends
Other
Experience
Experis Games Studio
Arizona (Remote)
Feb 2023 - Present
Software Development Engineer I
- Writing and maintaining C# game testing/automation software and C++ Game code
- Set up testing automations
- Monitoring the the technical performance of internal systems
- Fixing bugs with C++ custom engine
- AI automations for passive long term testing
Data Software Test Engineer II
- Authored and maintained PowerBi Dashboards
- Designed and created websites for clients based on their needs and programmed administrator pages for updating and changing content
- Communicated advanced data insights to internal and external teams
- Presented data centric reports, test reviews, and process improvements to clients
- Partnered with leads and STEs to define and identify telemetry plans

Martian Games
Arizona (Remote)
Feb 2022 - June 2022
Shader & C# Programmer
- Created and tested AI state machines with C# and programmed shaders using Unity's URP (Universal Render Pipeline)
- Troubleshooted multiplayer NPC AI to fix bugs and optimize code
- Coordinated remotely with a team of 3 to create multiplayer AI
- Created and managed URP scenes for an open world cityscape and subway scene

Lambda Schools
California (Remote)
Oct 2019 - Jan 2020
Data Science Team Lead
- Led a cohort of 20 students in team meetings and group projects, and graded student assignments
- Created testing materials and monitored GitHub repositories to keep code up to current programming standards
- Worked with Section Lead to incorporate new ideas and projects into cirriculum, including new python module and upgrading from Python 2.7 to Python 3
Self Employed
Arizona (Contract)
2013 - Present
Web Developer
- Designing and creating websites for clients based on their needs and programmed administrator pages for updating and changing content
Education

Bachelor of Science
Game Development
Full Sail University
2021 - Mar 2024
Coursework included: C#, Unity, C++, Unreal Engine, Python

Apprenticeship
Data Science
Lambda Schools
2019 - 2021
Coursework included: Descriptive & Predictive Statistics, Data Engineering, Machine Learning, & Deep Learning